Sept 3, 2020 23:11:18 GMT -5
Post by Okuma Shuichi on Sept 3, 2020 23:11:18 GMT -5
OKUMA SHUICHI
OVERVIEW
ALIAS: Slip
AGE: 19
GENDER: Male
ROLE: Villain
ALTER EGO: Slip
SCHOOL: N/A
CLASS: N/A
PERSONALITY
>Adaptive
>Independent
>Intelligent
>Loyal
NEGATIVE TRAITS
>Prejudiced
>Paranoid
>Cynical
>Distant
LIKES
>Reading
>Cooking
>Being outdoors
>The simple things in life
DISLIKES
>Organized Crime
>Manipulative Individuals
>Violence
>Crowds
Shuichi is, lightly put..... complicated. While part of him is still the same well meaning boy that had been taken from the apartment all those years ago much of what he has seen and done has scarred and warped him for life. The full degree to which this holds true remains to be seen - as it is, the very fact that he has retained the ability to calmly and rationally converse with people on a relatively normal basis is no small miracle.
Left to his own devices Shuichi is, by and large, one of the nicest - if admittedly socially awkward - people you will ever be likely to meet. While he would much rather simply stick to the sidelines and watch the world go by around him, Shuichi finds it extremely difficult to not help someone should they need it and he be aware of it, provided it's not anything that would put either individual in danger. It's a sentiment even he has difficulty understanding, unable to distinguish it between who he once might have been or as a subconscious means of atonement for his past actions, and it's managed to get him into trouble on more than one occasion even before striking out on his own. When actually sought out by others Shuichi tends to be relatively soft spoken and agreeable, tending to avoid even verbal conflicts by simply listening rather than speaking should something be said that he doesn't agree with. Beyond that, however, there is little to see on the surface, with most emotional extremes seemingly having been burnt out of him.
That being said, though, remnants of who he was - or rather, the persona Shuichi was forced to adopt and use to distance himself from his actions - while with his previous employer still remain, most notably the training he had received. Very little goes unnoticed around Shuichi, and much of his preference for avoiding any and all attention stems from this aspect of his past. When things have gone wrong enough that he's finally forced into a conflict he cannot ignore Shuichi seems to become a very different person. Collected, calm and decidedly ruthless in deconstructing threats, efforts are generally taken to avoid permanent damage to the furthest extent humanly possible. There are only a handful of extreme exceptions to this rule, although heroes are not among them. While heavily disillusioned with heroes and by extension the hero association as they've had some direct hand in the loss of every human connection Shuichi has had in his life, he's ultimately mature enough to recognized two truths relevant to those losses.
The first and foremost being that it was not personal - it was a job, and they were doing it to the best of their ability. The second being that heroes, no matter how powerful, are still human. Greed, incompetence and corruption exist within every level of the organization to at least some extent the same as it does within local and federal police forces, and to waste time and effort on a personal vendetta when the very system itself is broken would be pointless and counterproductive.
He'd already had fifteen years of his life stolen away from him, and to draw further attention to himself and risk incarceration or death would be a fool's errand, regardless of what he eventually decides to spend the rest of it on.
APPEARANCE
WEIGHT: 168 lbs
EYE COLOR: Black
HAIR COLOR: Black
FACECLAIM NAME: Hei/Li Shengshun
FACECLAIM SERIES: Darker than BLACK
Standing at an unremarkable height of 5' 9", Shuichi is not the type of person who would attract much attention. Of rather average build weighing in at 168 pounds with a light complexion, he blends right into crowds if one wasn't specifically looking for him, and even then picking him out from the masses would be incredibly difficult. In public Shuichi tends to wear a rather broad assortment of clothing - jeans, t shirts, slacks, business shirts and everything in between. Even his hair tends to blend in - worn neither very short nor particularly all that long, the black coloration doesn't do much to draw attention among the browns, reds and blonds most other people tend to have. The one and only thing about his appearance that stands out for people who take the time to look are his dark eyes, bordering on black - despite his rather genial personality, they hint at seeing things that would have broken most people, and lack the shine that comes with life.
Generally speaking, though, there are a few outfits that Shuichi does tend to favor over others, and things to look for if someone wanted to find him in a crowd. The outfit he tends to favor above all others is remarkably simple - a white business shirt, well kept jeans and a loose fitting green jacket, with simple white sneakers worn as footwear.
Shuichi likewise tends to keep things fairly simple as Slip, whenever given a need for the persona. A black longcoat that obscures most of his torso and legs, black pants and shirt underneath with tactical rigging for whatever tools or weapons he happens to be carrying. His hands are likewise hidden under a pair of matching black gloves and his face obscured by a blank white mask.
HISTORY
More than a little annoyed with the man's death and the money he'd failed to pay back, most of his assets would be seized and his apartment raided by interested parties before the police force and hero association could identify his corpse and locate his place of residence - it would be at this point that Shuichi would effectively disappear from public record, listed as missing at the age of four in a case that would go cold and remained unsolved into the current day.
Unknown to the police Shuichi would not simply be abandoned or lost - rather, he had been acquired with most of the possessions in the apartment as "collateral" to pay off his father's debts. At only four years old and with a Quirk that had only begun to emerge - more importantly, one that had not yet been registered with the government - Shuichi would be a near priceless commodity in the human trafficking market both within and outside of Japan. Even more so when the emerging Quirk was one that allowed him to nearly escape confinement on multiple different occasions despite its still untrained nature. Seen as a potentially valuable investment so long as the proper precautions were taken, efforts were made to train his Quirk into a semi-usable state. Enough to make a compelling sales pitch, but not to the point of becoming a nuisance or aiding in more substantial escape attempts. Cooperation was rewarded, typically through better living conditions - resistance and refusal was met with the opposite. Six years of Shuichi's life would pass under these conditions before he would eventually be "bought" by a man who would see in the boy the potential for a wide variety of uses, nearly all of them illegal.
While it would become quickly apparent that his new "owner's" reach would far exceed his grasp and abilities, the man was not without certain talents. The first and foremost being that he had an eye for the worth of others. The second, fittingly, was a penchant for manipulation and psychological conditioning. While neither involved his Quirk which was considerably lackluster by comparison he knew how to use others and how to tie them to himself, ensuring loyalty through either fear or respect - oftentimes the former when he didn't need to worry about appearances. In Shuichi's case this would involve letting him form emotional attachments for the first time in years among three other individuals acquired in much the same manner he himself was. Ass additional efforts were made to improve his Quirk and teach Shuichi additional skills that would be useful for the work he would be doing this created a situation where, yes, he could have easily escaped if he had chosen to.
But doing so would have meant leaving behind the others he had grown close to, with a clear threat of reprisal at their expense.
The next eight years of Shuichi's life following that would be busy ones. To say that he would form a reputation with the hero association over this time would have been an understatement. While far from the "big time" villains that would regularly threaten harm and extreme loss of life with their antics Shuichi's career would notably begin with how little he would leave to identify him by. Starting off with high class theft, Shuichi would operate for nearly three entire years during which neither the police force or hero association would manage a direct face to face encounter. When the confrontation finally did occur the teen would prove nigh impossible to corner or capture with his Quirk, one that would not exist in any government registries - and due to this lack of identification he would only be known by the label applied to his Quirk. Following that Shuichi would only improve, learning from each encounter and providing fewer and fewer opportunities with which he could be encountered.
To say that his employer was both pleased and amused by these developments would have been an understatement. While all of the children under his "care" were being employed in similar roles Shuichi's Quirk afforded him a unique advantage in that regard, and with that growing infamy came tools to be used and exploited. Soon he would graduate from simple theft to more difficult targets - physical objects were easy to steal, information not so much, and the tasks assigned to him would only grow in variation as his employer sought to push his limits and see exactly how much he could get away with. As the man began to become less and less stable whilst drunk on the perceived power granted by his charges this would eventually elevate itself to assassination come Shuichi's 17th birthday. The emotional aftermath of this would not be pretty, nor would its lasting effect on him going forward.
Eventually all of this would come crashing down during the last year of Shuichi's employment. Emboldened beyond the point of reason the more difficult tasks assigned to his charges would begin taking their toll, one of the teens captured during an assignment before later found dead in confinement, the security footage missing. The second and third would be killed during a similar sting operation months latter, leaving Shuichi as the sole survivor. Deeply impacted by the losses, he would eventually go missing during another such assignment two months afterwards - albeit not captured by the hero association or police. A handful of unsolved deaths would occur over the following month, culminating in that of Shuichi's former employer.
ITEMS
Length of wire/cable
Quirk AND SKILLS
QUIRK TYPE: Emitter
QUIRK RANK: Titanium
QUIRK DESCRIPTION: On its surface Slip is about as simple as most Emitter type Quirks are able to get, allowing the user to teleport or "slip" from one position to another in the blink of an eye. Doing so bypasses any physical barriers or obstacles between the starting point and destination, with effectively zero lag or travel time between the two.
Phantasm: A very recently discovered application of Slip, Phantasm is the result of a purposefully "failed" jump between two different points. This will result in Shuichi appearing to have not moved or disappeared from his initial starting point despite no longer physically occupying the space, leaving an incorporeal "ghost" image "behind". Attacks, obstacles and any form of attempted interaction will not affect this image and phase through it. In spite of this the ghost image will be mirror any actions and movements Shuichi takes during this technique's use, although it will similarly be incapable of interacting with the physical world. Canceling the jump will revert Shuichi corporeal form and replace the ghost image with his physical self once again.
QUIRK DRAWBACKS: As a "burst" type Emitter Quirk that is used in discreet instances rather than over a period of time Slip does not suffer from the usual duration and stamina shortcomings typical of similar Quirks. Rather, the inherent limitations stem from the "cans" and "can'ts" of each individual activation as well as the unique rules and oddities of the Quirk's applications.
First and foremost, the Quirk itself is based on movement. While Slip does bend space in the same manner as most other teleportation style Quirks it still requires Shuichi to "move" from point A to point B, meaning that activating his Quirk while standing still will do close to nothing - as a result it cannot be used to "blink" through an incoming attack or obstacle unless Shuichi is physically moving. Moreover, this movement must be relative, meaning that were Shuichi to be standing on a moving platform his Quirk would still not activate properly unless he himself took a step in any given direction or some other similar action.
Second, movement and momentum are one in the same and Slip does not eliminate either. When using Slip all of Shuichi's momentum is carried through his "jump", meaning he will be moving just as fast at his destination as he was when his Quirk activated. The only potential caveat to this is that Shuichi can control which direction in which he exits Slip, and it need not be the same direction he entered. While this mitigates the limitation to some extent as well as opening the door for more creative use it does mean that advance planning is often required before each jump lest consequences follow.
Third, while fairly obvious, Slip will not allow Shuichi to exit into a space where solid matter exists, and attempts to do so will result in his Quirk "short circuiting" and becoming unusable for 2 posts. The solid matter need only big enough to cause significant physical harm were it to be overlaid with his body on exiting - the threshold for which is fairly low but specific. An immobile iron bar in the wrong place, for example, would effectively block his Quirk, although this would not be the case were it to exist in the negative space between two limbs or if the object was a pebble capable of being moved by his body naturally and without harm. Because of this specific limitation it is entirely possible for someone properly prepared or observant to "jam" Slip without the use of another specialized Quirk, although to date the only individuals aware of this limitation are now dead.
Fourth, Slip's ability to enable jumps seems intrinsically tied to user's physical capabilities. While in fairly good physical shape Shuichi is still physically a stock human, and Slip will only enable him to "jump" while unencumbered. This basically translates to him only being capable of using Slip while physically uninhibited, meaning he cannot be carrying more than roughly 50 lbs' worth of weight on his person. Likewise, the distribution of this weight is important - carrying it with his arms in a way that would unbalance or noticeably slow him down would likewise prevent Slip from being used. In essence this means that Shuichi is incapable of carrying another human being through a Slip jump, or any object of significant size or weight. Attempting to do so would result in a similar "short circuit" to Shuichi attempting to jump into a space occupied by solid matter.
Fifth, Slip will not work if Shuichi is mentally impaired in any way, be it intoxication, concussion or any other condition that has altered his perception or mental acuity through physical or chemical means.
Sixth, Slip has a hard limit on the amount of distance Shuichi can "jump" within a single use. Despite years spent improving his Quirk and pushing its limits Slip will only allow him to move between two points that are 350 feet apart or less without consequence. Attempting more than that, while possible, will result in a randomized exit direction as well as extreme fatigue and debilitating nausea. To add insult to injury Shuichi will be incapable of using Slip again until he's rested at least eight hours, and at most this will only increase his possible jump distance to 600 feet.
Phantasm: Despite the apparent usefulness of this technique it is not without several extreme flaws that prevent it from being viable in a practical sense, largely due to the technique's newly discovered nature. First and foremost, unlike Shuichi's normal usage of the Quirk Phantasm comes with extreme duration and stamina issues, largely due to it being a forced and "improper" use of Slip. While Shuichi is capable of using it in brief bursts (1 post) without impacting his normal Quirk usage every post during which Phantasm is active will prevent Shuichi from using the technique for another five posts, and at most he can maintain Phantasm for only two posts. Maintaining it for those full two posts will strain his Quirk to the point that even basic jumps will no longer be possible for seven posts while his Quirk recovers.
Additionally, Phantasm not only prevents objects and people in the physical world from interacting with him but the reverse as well. This includes light and sound, leaving Shuichi effectively blind and deaf while he inhabits the "limbo" between jump points - a place his Quirk was never meant to reach or inhabit for any significant length of time. While relatively safe in this space it means that cancelling this improper use of Slip risks a blind revert to the physical plane every time it is done, meaning that he will be completely unaware of events that have occurred on the physical world beyond what an educated guess can tell him. As a result any prolonged usage of Phantasm risks doing more harm than good in a tactical sense and is best used only for avoiding split second blows otherwise unavoidable which may cripple or kill him.
SKILL NAME: Enhanced Dexterity
SKILL RANK: Gold
SKILL DESCRIPTION: The individual has incredibly fast reaction speeds and dexterity. Typically speaking such individuals are born with the ability to perceive and react on this level but needed training to reach it - simple exercises are usually not enough to reach this level. Such individuals are capable of reacting to split second stimuli and are usually fast enough to rely almost entirely on muscle memory rather than conscious thought when performing well trained tasks.
SKILL NAME:Acrobatics
SKILL RANK: Silver
SKILL DESCRIPTION: Going hand in hand with his Quirk, Shuichi has long had need for exceptional balance and coordination. He can perform intermediate level acrobatic feats, such as a backflip.
SKILL NAME: Weapon Training: Knives/Daggers
SKILL RANK: Bronze
SKILL DESCRIPTION: They understand the basics of their chosen weapon.
SKILL NAME: Enhanced Endurance
SKILL RANK: Bronze
SKILL DESCRIPTION: Shuichi can run at max speed without getting tired for 3 posts.
PLAYED BY OOC NAME